Super Smash Bros. Brawl | 
| From: Nintendo Category: Video Games
List Price: $49.99 Buy Used: $28.99 as of 3/18/2010 03:05 CDT details You Save: $21.00 (42%)
New (62) Used (44) Collectible (3) from $28.99
Seller: mistermoney-hq Rating: 429 reviews
Platform: Nintendo Wii Genre: fighting_action_games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: WI-RVLPRSBE UPC: 045496901103 EAN: 0045496900397
Publication Date: March 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | See your favorite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again! | | • | A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong | | • | More than a dozen gorgeously-rendered stages | | • | New special moves and attacks, including the groundbreaking Final Smash | | • | New items and assist trophies |
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| Editorial Reviews:
Product Description Engage the rage with Super Smash Bros. Brawl! The third installment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster is longer than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favorites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. Original soundtrack from 36 different artists Online Multiplayer ESRB Rated RP for Rating Pending
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| Customer Reviews:
Showing reviews 1-5 of 429
Fun for all ages March 16, 2010 D. Wick (Cincinnati, USA) You're really limited on fun games for the wii, but this one is great. My son who's a teen and a gamer, really likes to play this one with his friends.
Just a bunch of button mashing. March 11, 2010 Paul Gates (New York) 2 out of 2 found this review helpful
I don't understand the popularity of this game. It must be nostalgia for previous versions or something. The whole game just consists of a bunch of button mashing. No skill, no strategy nothing. Just hit whatever button as much as you can, that's it.
Super Smash Bros. March 6, 2010 R. Selby (Indiana, US) 1 out of 1 found this review helpful
My son received the game early and he loves it! It was in good working condition. The cover box for the game was cracked, but the game itself wasn't damaged.
Kinda dull for what I expected... March 2, 2010 J. Alou 0 out of 1 found this review helpful
Super Smash Bros Brawl is the follow up to SSBM, a game we all loved, but if you're looking for that melee follow up, this game might not be just it. The character selection is okay. There are many unbalanced characters, by the way. (ex. Snake) The melee maps are awesome, but the rest are kinda bland, except for the both zelda ones. The adventure mode is very long and repetitive, and gets boring. Playing with friends is cool and whatnot but this game just doesn't live it up to it's predecessors.
Nintendo Fixed Something That Wasn't Broken February 28, 2010 ARK (Computer Chair) 1 out of 5 found this review helpful
My family and I are Super Smash Bros. Addicts. We played the N64 version almost daily, and when Melee appeared we happily switched to it. So needless to say, when Brawl came out, I snapped it up. I even bought a Wii for its sake.
I am so foolish for not renting it first.
Something struck me as odd about it from day one, but I still played it daily, seeking to amass the entire roster and earn every trophy, sticker, and level. For a while, this manic pursuit hid many of its glaring flaws from me. But I finally realized when I earned Jigglypuff that this was not the game that I had fallen in love with in middle school. This game was an impostor, for it ultimately sucked.
First of all, don't play this with the Wiimote. You need to move precisely, and for that, you should get a Gamecube controller.
Story Mode just blows. It's a platformer, straight and simple -- and what a sucky platformer it is! Not since 8-bit adventure games have I died more times because of surprising death traps hidden just off screen or character-killing abysses that magically appear at the worst moments. The story is all kinds of goofy and far too long. It's only fun if you play with a friend. As far as being introduced to all of the characters in the game -- it's a good idea. But other than that, WHY would you want to play it?
Online Mode also stinks. You have to play with anonymous random players, and you can't play with friends unless you have their codes. Also, if you're playing in random online matches, you can't sit with your buddy in the same room and play in a random online match together. What?! Why?! You can do this when you're connected with a Friend, but it's just not the same thing.
There are now so many items that it is crowded and overly complicated. Some items are so small that you have no idea what you have grabbed until you chunk it at someone. These are problems I never would have foreseen. Smash Balls are irritating, merely a way to disrupt game play. The appearance of one starts everyone on a wild chase across the level, until one annoying sod grabs it and then starts nabbing cheap KOs.
It's hard for me not to compare the rest of this game to Melee, because Melee did it so right. My family have played Melee for seven years. All other games were beaten and set aside to gather dust; we played this one every day. So please excuse me as I contrast and compare.
Brawl is a great deal like Melee, but has some small differences that make a big impact on how the game is played. In Melee, every character played differently and had to be learned, and it was difficult to kill a good player by button mashing. But in Brawl, they all play the same way. You can button mash and become very successful. I knew something was wrong when I could switch around from character to character and, regardless of who the character was, play them all equally well.
Also, for some reason it seems like the "heavy hitters" don't do a lot of damage like they should (like Bowser, King Dedede, Donkey Kong -- all characters I prefer). Take Bowser. A well-placed headbutt in Melee, and I could kill somebody pretty quickly. Now, it takes two or three good headbutts to finally kill somebody. Whether this is because the levels are higher and wider or the moves are weaker, I'm not certain. They've also neutered some of the more powerful moves, like Jigglypuff's Rest and Rollout (both moves that made her quite useful).
In fact, just the way they've knocked off Jigglypuff as a power player really irritates me. I used to play her all of the time to freak people out, because in Melee it was very difficult to control her and use her powerful moves. If you mastered the moves you could be terrifying. I can only imagine that the game's developers had friends who were good with Jigglypuff, because now she is basically useless. Rest is just a good way to have a Smash Attack centered on your fat fluffy head. Rollout is like being lightly tapped by an old woman. And Sing doesn't put anyone to sleep longer than two seconds. Why did they even bother to put her on the roster?
One of my pet peeves is the way you fall in Brawl: you float gently down to earth like a fairy angel. In Melee, every character had a certain weight/gravity and fell in different, "realistic" ways. Ironically, this does affect how you fight -- how quickly you can jump back into battle, and how easily others can aim for you. Jigglypuff's slow falls in Melee made her an excellent target for Link's arrows and Samus's rockets; Fox, who practically smashes into the ground in one second, is another story.
Now let's talk about the levels. You remember the Ice Climber level from Melee? You know that one you didn't play because you have to think about jumping up to the next level every five seconds? What made them think we needed MORE levels like that? In Brawl, several of the levels are just fricking annoying. You often have to concentrate more on dealing with the problems that the level gives you rather than fighting other characters. For example, in one level all of your directional buttons are switched around so that you have to play with "opposite buttons." I cannot stress enough how UNBELIEVABLY ANNOYING THIS IS. Several levels have so much going on at one time that it's mind-boggling. Not to say that environmental peril can't be fun -- it is. And yes, some of the levels got the right balance of environmental peril and character play right -- but very few. The Pirate Ship, Pictochat, and the Wario level are hilarious and awesome, for example. Nothing like chucking your enemy into a bomb on the Pirate Ship!
Long story short, Brawl is easier to pick up by new players, plays more like a fluffy arcade game, and seems to be geared for little kids who aren't used to disappointment. This can be good and it can be bad, and obviously, if you've never played the other games in the franchise, you may not give a care. But for an old Melee player, this feels like nothing short of a tragedy. I suppose it's all right, in the end; my family and I STILL go to Melee over Brawl.
Showing reviews 1-5 of 429
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